Simulations for sustainable participation: approaches to the circular economy in the SDG+ Lab Kassel

Simulation for sustainable participation

As part of the SDG+ Lab at the University of Kassel, the ‘Labour and Economy’ theme year offers the opportunity to test innovative approaches to promoting sustainable development. The SDG+ Lab serves as a transdisciplinary platform to bring together science, business and society and jointly develop solution strategies. The aim is to translate the global Sustainable Development Goals (SDGs) into concrete regional approaches through practice-oriented research and knowledge exchange.

This research project therefore centres on the question of how simulation tools such as simulation games can contribute to the development of a systemic understanding and the promotion of participatory processes in urban planning - with a focus on circular economy and structural change. The project builds on the assumption that participatory transformation processes can only be designed effectively if citizens acquire a basic knowledge of the functioning of social, ecological and economic systems. The SDG+ Lab creates the framework for developing and testing innovative learning formats in a practical way.

Interactive learning space in Kassel city centre

During the project year, various interactive events and experiments will be carried out in which participants from Kassel will playfully learn about the complex interactions of sustainable urban development using selected tools. The project pursues the central goal of analysing the potential of simulation tools as innovative learning tools that promote systemic thinking and identify action strategies for sustainable development as well as promoting dialogue between different local actors.

Further information on the theme year can be found here.

Simulations for sustainable participation

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Publications from the project

Presentations from the project

  • Riemer, E.; Growe, A. (2026): Interactive Urban Futures: Gaming and VR for Sustainable City Awareness. World Planning Schools Congress, 29.06-03.07.2026, Helsinki, Espoo, Tampere.
  • Riemer, E. (2026): Playing with Complexity: Learning Sustainable Urban Systems through Simulation and Role-Play. World Planning Schools Congress, 29.06-03.07.2026, Helsinki, Espoo, Tampere.
  • Growe, A.; Riemer, E. (2026): City in Play: Exploring Digital Games as Tools for Urban Awareness. BeNeLux Geography Conference. 08.-10.04.2026, Leuven.
  • Riemer, E. (2026): Playing the Planner – The Work of Urban Futures in (Video) Games. Playing the Field VI. 18.-21.03.2026, Bukarest.
  • Riemer, E. (2025): Internalizing Complexity: Digital and Analogue Simulation-Tools for Citizen Participation for Sustainable Urban Development. Urban future-making: Situating agency within the built environment. 05.-06.05.2025, Hamburg.
  • Riemer, E. (2025): Simulating Sustainability – Exploring Urban Complexity Through City-Building Games. Playing in the Field V – Play in Progress 2025. 10.-11.04.2025, Dortmund.
  • Riemer, E. (2025): Beyond Simulation: Investigating the Learning Potential of Replications for Participatory Urban Development in the Design of Sustainable, Inclusive Cities. Dortmunder Konferenz Raum- und Planungsforschung 2025. 11.02.2025, Dortmund.
  • Riemer, E. (2024): Beyond Simulation: Digital Twin Cities as Catalysts for Learning and Participatory Urban Development. The 36th AESOP Annual Congress 2024. 12.07.2024, Paris.