KoLeArn - Context-senstive Learning Services in the Work Process of the Smart Industrial Production – Systematic Engineering and Piloting in China

Initial Situation

The digitization of economy and society does not only change value-added processes, but will also permanently change the current production and working methods. Furthermore, the industry 4.0 program offers opportunities for new business models. With its strategic program "Made in China 2025" the Chinese government has presented a plan of action with which they foster industry 4.0 -specific technologies. For the implementation and use of modern technologies, specialists must be trained further. However, on the one hand, there is a lack of skilled workers and on the other hand appropriate trainings for non-academic workers in China is lacking. Therefore, there is great potential for German suppliers to export the excellent German training to China.

Project Aims

The project KoLeArn develops context-sensitive learning services and corresponding service systems to provide German vocational training companies the possibility for a successful export of their services to China. Context-sensitive learning services target non-academic skilled workers in China, who need complex expert knowledge in the process of 'smart' industrial production and often have heterogeneous previous knowledge. By using IT supported learning, the costs for further education shall be reduced. Furthermore, by providing operating process integrated forms of learning through IT, efficient business models can be created.

Project Partners

• University of Kassel, Information Systems, Prof. Dr. Jan Marco Leimeister (Coordination)
• University of Kassel, Business Didactics Prof. Dr. Jens Klusmeyer
• smarTransfer GmbH, Dr. Philipp Bitzer
• Berufsbildungszentrum Kassel GmbH (Translation: Vocational Training Centrum Kassel), Dr. Ute Urbon
• Wirtschaftsförderung Region Kassel GmbH (Translation: Economic Faciliation of the Region Kassel), Kai Lorenz Wittrock

The project KoLeArn is funded by the German Federal Ministry of Education and Research  (BMBF), managed by the DLR Project Management Agency in the funding program Internationalisation of Vocational Education and Training.

Joint grant number of the University of Kassel: 01BE17008A

Publications of the Project


  • Schöbel, S.; Janson, A.; Jahn, K.; Kordyaka, B.; Turetken, O.; Djafarova, N.; Saqr, M.; Wu, D.; Söllner, M.; Adam, M.; Heiberg Gad, P.; Wesseloh, H. & Leimeister, J. M. (2020): A Research Agenda for the Why, What, and How of Gamification Designs Results on an ECIS 2019 Panel. In: Communications of the Association for Information Systems.
  • Weinert, T.; Janson, A. & Leimeister, J. M. (2020): Does Context Matter for Value Co-Creation in Smart Learning Services? In: Gronau, N., Krasnova, H., Pousttchi, K. & Heine, M. (Eds.), 15th International Conference on Wirtschaftsinformatik (WI 2020).


  • Janson, A.; Degen, O. & Schwede, M. (2019): Designing for Social Presence and Leveraging the Outcomes of Customer Service Chatbots. In: Academy of Management Annual Meeting (AOM). Boston, Massachusetts, USA.
  • Janson, A.; Thiel de Gafenco, M.; Klusmeyer, J. & Leimeister, J. M. (2019): Theoriegeleitete und nutzerzentrierte Entwicklung von digitalen Lernangeboten und Dienstleistungen. In: Berufsbildung International (Vol. Digitalisierung). DLR Projektträger.
  • Schneider, T. & Janson, A. (2019): Gamified Feedback durch Avatare im Mobile Learning. In: 14th International Conference on Wirtschaftsinformatik (WI). Siegen, Germany.
  • Simmert, B.; Weinert, T.; Janson, A.; Peters, C.; Ebel, P. & Leimeister, J. M. (2019): Kontinuierliche Verbesserung von internationalen Geschäftsmodellen in der Berufsbildung. In: Berufsbildung International (Vol. Geschäftsmodellentwicklung, pp. 32-33). DLR Projektträger.
  • Schöbel, S.; Janson, A.; Hopp, J. C. & Leimeister, J. M. (2019): Gamification of Online Training and its Relation to Engagement and Problem-solving Outcomes. In: Academy of Management Annual Meeting (AOM). Boston, Massachusetts, USA.
  • Weinert, T.; Janson, A.; Thiel de Gafenco, M.; Urbon, U.; Wegener, R. & Mauritz, C. (2019): Nutzung von interaktiven Videos zur Entwicklung von Arbeitsprozessorientierung in der Aus- und Weiterbildung – Erkenntnisse aus dem Projekt KoLeArn. In: Berufsbildung International (Vol. Digitalisierung). DLR Projektträger.
  • Knote, R.; Janson, A.; Söllner, M. & Leimeister, J. M. (2019): Classifying Smart Personal Assistants: An Empirical Cluster Analysis. In: Hawaii International Conference on System Sciences (HICSS). Maui, Hawaii, USA.


  • Knote, R.; Janson, A.; Eigenbrod, L. & Söllner, M. (2018): The What and How of Smart Personal Assistants: Principles and Application Domains for IS Research. In: Multikonferenz Wirtschaftsinformatik (MKWI). Lüneburg, Germany.
  • Schneider, T.; Janson, A. & Schöbel, S. (2018): Understanding the Effects of Gamified Feedback in Mobile Learning – An Experimental Investigation. In: International Conference on Information Systems (ICIS). San Francisco, California, USA.
  • Schöbel, S. & Janson, A. (2018): Is it all about Having Fun? - Developing a Taxonomy to Gamify Information Systems. In: European Conference on Information Systems (ECIS). Portsmouth, UK.
  • Ernst, S. -J.; Janson, A.; Söllner, M. & Leimeister, J. M. (2018): Mobiles Lernen in praktischen Trainings - Lernzielerreichung vor dem Hintergrund von Motivation und Akzeptanz der Zielgruppe. In: Witt, C. de & Gloerfeld, C. (Eds.), Handbuch Mobile Learning (pp. 409-431). Wiesbaden, Germany: Springer VS.
  • Schöbel, S. & Janson, A. (2018): Gamifying Information Systems - Improving Motivation and Effective Use Through a Theory-motivated Method. In: International Conference on Information Systems (ICIS). San Francisco, CA, USA.
  • Thiel de Gafenco, M.; Janson, A. & Schneider, T. (2018): KoLeArn – Smarte und kontextsensitive Aus- und Weiterbildung für die chinesische Industrie. In: Krömker, D. & Schroeder, U. (Eds.), Die 16. E-Learning Fachtagung Informatik (DeLFI), Lecture Notes in Informatics (LNI) (pp. 281-282). Frankfurt am Main, Germany.
  • Schöbel, S. & Janson, A. (2018): Avatar Designs are in the Eye of the Beholder – About Identifying Preferred Avatar Designs in Digital Learning. In: Annual Pre-ICIS Workshop on HCI Research in MIS (ICIS). San Francisco, California, USA.


  • Schöbel, S.; Janson, A.; Ernst, S. -J. & Leimeister, J. M. (2017): How to Gamify a Mobile Learning Application – A Modularization Approach. In: International Conference on Information Systems (ICIS). Seoul, South Korea.