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Correct sampling and image filtering methods for new 3D displays have been
investigated and described. Generally 3D data of objects are given for
equidistant sampled objects or images. The special representation of object
by a multiple of views using lenticular glasses makes necessary a non
equidistant sampling and filtering for the depth coordinate z in dependence
on the optical features. These algorithms have been developed and they are
presented in the paper. A new kind of object resolution appears: a static
and a dynamic resolution. The consequent effects are described.
2000-08-21