Next: Conclusion Up: 3dprojtn Previous: The dynamic object resolution

Filtering Operations

Within each z-plane $z=Z_0$ an equidistant sampling is defined by the pixel difference of the screen: $\Delta X_{screen}$, $\Delta Y_{screen}$ according to the fan projection for the static resolution:
\begin{displaymath}

\Delta X_{obj}\left( z\right) =\frac{\Delta X_{screen}\cdot z}{Z_{screen}}

\end{displaymath} (28)

and
\begin{displaymath}

\Delta Y_{obj}\left( z\right) =\frac{\Delta Y_{screen}\cdot z}{Z_{screen}}

\end{displaymath} (29)

with $Z_{obs}=0$. According to this distances the local Nyquist frequencies for low pass filtering are given by $f_{Nyx} = \frac{1}{2\Delta X\left( z\right) }$ resp. $f_{Nyy} = \frac{1}{2\Delta Y\left( z\right) }$. Then the low pass filtering for the z-plane $z=Z_0$ can be done at the point $x_0$, $y_0$ by the functions
\begin{displaymath}

si\left[ \frac{x-x_{0}}{2\cdot \Delta X}\right] =\frac{\sin ...

...Delta X}\right] }{2\pi \cdot \frac{x-x_{0}}

{2\cdot \Delta X}}

\end{displaymath} (30)

and
\begin{displaymath}

si\left[ \frac{y-y_{0}}{2\cdot \Delta Y}\right] =\frac{\sin ...

...Delta Y}\right] }{2\pi \cdot \frac{y-y_{0}}

{2\cdot \Delta Y}}

\end{displaymath} (31)

Let be $B\left( x,y,Z_0 \right)$ the picture in z-plane $Z_0$ and $\delta x$ resp. $\delta y$ very small sampling distances. The x-y-filtering then is carried out for the point $x_0$, $y_0$ by the sum
$\displaystyle B_{p}\left( x_{0},y_{0},Z_{0}\right)$ $\textstyle =$ $\displaystyle \sum_{i,k}B\left( i\cdot \delta

x,ki\cdot \delta y,Z_{0}\right) i\cdot \mbox{ } \ldots$  
  $\textstyle \ldots$ $\displaystyle si\left[ \frac{i\cdot \delta x-x_{0}}

{2\cdot \Delta X_{obj}\left...

... \frac{k\cdot

\delta y-y_{0}}{2\cdot \Delta Y_{obj}\left( Z_{0}\right) }\right]$ (32)

In case a dynamic resolution is wanted $\Delta X_{obj}\left( Z_0 \right)$ has to be substituted by $\Delta X_{objdyn}$.

The not equidistant z-Planes $Z_{obj}\left( i_z \right)$ for sampling are given by equation % latex2html id marker 602

$\left( \ref{Eq_Zobs7} \right)$. The filtering function for the z-coordinate at the point $z_0 = Z_{obj}\left( i_z=i_0\right)$ is derived as follows:

\begin{displaymath}

f\left( z,z_{0}\right) =si\left[ \frac{1-\frac{Z_{screen}}{z}}{2\Delta D}-i_{0}\right]

\mbox{,}

\end{displaymath} (33)

with
\begin{displaymath}

\Delta D=\frac{\Delta X_{screen}}{D_{eye}}

\end{displaymath} (34)

Thus the filtering sum for the smaller sampling distances $\delta z$ will be
\begin{displaymath}

B_{f}\left( x_{0},y_{0},z_{0}\right) =\sum_{n}B_{p}\left( x_{0},y_{0},z\right)

\cdot f\left( n\delta z,z_{0}\right)

\end{displaymath} (35)

according % latex2html id marker 608

$\left( \ref{Eq_Zobs8} \right)$ $Z_{min}<n\delta z<Z_{max}$. This completes the description of the three dimensional filtering operations.

Normally the object image data are given also sampled. Then the analogue function or re-sampling function is achieved by the known sum using si-functions.



Next: Conclusion Up: 3dprojtn Previous: The dynamic object resolution

2000-08-21