Physics simulation for games (integration of an open source physics simulation into a demonstration program for game AI (artificial intelligence))
The content on this page was translated automatically.
Physics simulation for games
The aim of this project is to extend the OpenSteer demo application with a suitable open source physics simulation. OpenSteer (opensteer.sourceforge.net) is an open source library for controlling groups of computer-controlled characters, so-called agents. Simple behavioral rules are assigned to each agent and complex group behaviors arise from the interaction of the agents with each other and with the virtual world.
It is necessary to decouple the physics component from the graphics and the AI (artificial intelligence) and to develop an editor to assign physical properties to the virtual world. The physics component should also be accessible from the AI, e.g. for so-called line-of-sight tests.
Participants
Marc Krichhoff
Stefan Niemczyk
Participants
Computer science students from the 5th semester and other interested parties.
Requirements
Knowledge of C/C++, object-oriented software development and currently linear algebra (matrix and vector calculus) or the willingness to acquire this knowledge during the course. The willingness to acquire this knowledge during the project is a prerequisite.
Scope
8 SWS (12 credit points) or two semesters with 4 SWS each (6 credit points per semester) (approx. double the workload).
Project supervisor
Prof. Claudia Leopold
Björn Knafla
Please contact Mr. Björn Knafla if you are interested.
Slides
projektarbeit_ws_2005_2006.pdf
spieleentwicklung_projektmanagement.pdf