Further development of a massively multiplayer online real-time strategy game (MMORTS)

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Game development MMORTS

Within the project, an open source massive multiplayer online real-time strategy game (MMORTS), the development of which began in the winter semester 2006/2007, is to be further developed. The main programming language is Java.

tasks are discussed by the whole group and solutions that fit into the overall concept are developed. Individual students or small groups take on the independent implementation of subtasks. All game developers meet once a week to discuss the current project status and the next steps to be taken and to program together.

Areas of responsibility

  • Artificial intelligence (agent model, pathfinding, steering)
  • Improvement of the game client (3D graphics, animation, sound)
  • Refinement of the server simulation (data-driven representation of the game world)
  • Editor for units and terrain
  • Expansion of the network capability


Participants
Students on the Diploma, Bachelor's or Master's degree course in Computer Science from the 5th semester and other interested parties.

Requirements
Successful completion of the courses: Software Engineering 1, Algorithms and Data Structures, Introduction to Programming in Java, Programming Methodology.

Project leader

Prof. Dr. Claudia Leopold
Dennis Keßler

Preliminary discussion and further scheduling
Wednesday, 02.04.08 at 13.00 in the laboratory of the department (room 0646)

Scope

  • Bachelor 8 SWS / 12 ECTS
  • Master 4 SWS / 8 ECTS

Links
Project Bachelor in the HISLSF online course catalog
Project Master in the HISLSF online course catalog
del.icio.us Links for the MMORTS project
Wikiof the MMORTS project (login data required)
SourceForge.net Page of the MMORTS project, e.g. for task management, bug tracking, etc.
SourceForge.net

Miscellaneous
Interested? Questions? Please contact Prof. Dr. Claudia Leopold by e-mail. The earlier we know how many people are interested, the better we can plan the project and prepare the event.

Game development MMORTS

Within the project, an open source massive multiplayer online real-time strategy game (MMORTS), the development of which began in the winter semester 2006/2007, is to be further developed. The main programming language is Java.

tasks are discussed by the whole group and solutions that fit into the overall concept are developed. Individual students or small groups take on the independent implementation of subtasks. All game developers meet once a week to discuss the current project status and the next steps to be taken and to program together.

Areas of responsibility

  • Artificial intelligence (agent model, pathfinding, steering)
  • Improvement of the game client (3D graphics, animation, sound)
  • Refinement of the server simulation (data-driven representation of the game world)
  • Editor for units and terrain
  • Expansion of the network capability


Participants
Students on the Diploma, Bachelor's or Master's degree course in Computer Science from the 5th semester and other interested parties.

Requirements

Successful completion of the courses: Software Engineering 1, Algorithms and Data Structures, Introduction to Programming in Java, Programming Methodology.

Project leader

Prof. Dr. Claudia Leopold
Dennis Keßler

Preliminary discussion and further scheduling
Wednesday, 02.04.08 at 13.00 in the laboratory of the department (room 0646)

Scope

  • Bachelor 8 SWS / 12 ECTS
  • Master 4 SWS / 8 ECTS

Links
Project Bachelor in the HISLSF online course catalog
Project Master in the HISLSF online course catalog
del.icio.us Links for the MMORTS project
Wikiof the MMORTS project (login data required)
SourceForge.net Page of the MMORTS project, e.g. for task management, bug tracking, etc.
SourceForge.net

Miscellaneous
Interested? Questions? Please contact Prof. Dr. Claudia Leopold by e-mail. The earlier we know how many people are interested, the better we can plan the project and prepare the event.