Further development of a (Massive)-Multiplayer-Online-Real-Time-Strategy game in Java

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Game development MMORTS

Within the project, an open source massively multiplayer online real-time strategy game (MMORTS) is being further developed.

News

  • 23 October 2007 - 18:18 -- The next project meeting will take place on 30.10.2007 at 10:15 am in room WA Neu R 0646. At this date the first tasks to be worked on will be assigned.
  • 18 October 2007 - 13:16 -- Update: If the project is credited for the Master's degree, 6 CP will be awarded (corresponds to approx. 4 SWS), for a Bachelor's project 12 CP (8 SWS) will be credited.


Tasks
Components of the game will be developed and integrated by small groups in consultation with interfaces. Typical components that can be worked on are:

  • Artificial intelligence (control of units)
  • Improvement of the graphics and creation of the user interface
  • Audio (music and sound effects)
  • Use of physics simulation (collision detection and handling)
  • Editor for units and terrain
  • Extension and improvement of the game logic
  • Expansion of the network capability

The resulting game will be actively used in research on parallelization of computer games.

Requirements
Knowledge in Java and linear algebra or the willingness to acquire this knowledge during the project is required.

Project leader
Björn Knafla

Developmentmanager
Dennis Keßler

Preliminary discussion and further scheduling
Tue. 23.10.07 11.00 - 12.00 in the laboratory of the department (room 0646)

Scope

  • Master: 4 SWS (6 CP)
  • Bachelor: 8 SWS (12 CP)

Links
Project in the HISLSF online course catalog for masters
Project in the HISLSF online course catalog for bachelors
del.icio.us Links for the MMORTS project
Wiki of the MMORTS project (login data required)
SourceForge.net Site of the MMORTS project, e.g. for task management, bug tracking, etc.
SourceForge.net

Slides
unikassel_plm_jmmorts_projekt_vorbesprechung_ws_2007_2008.pdf

Miscellaneous
Interested? Questions? Please contact Björn Knafla (bknafla@uni-kassel.de) by e-mail. The earlier it is known how many interested people there are, the better the project can be planned and the event prepared.