The content on this page was translated automatically.


Grimberg, Jannis/Mehmel, Fabian: Historical Authenticity in Video Games. (Un)realizable authentication potentials in Assassin's Creed II and Kingdom Come: Deliverance, in: Tamara Bodden/Rebecca Bachmann (eds.): New Skills Unlocked. Cultural Studies Theories and Analyses of Games, vwh: Glückstadt 2024, pp. 123-139.


Reviews/Little stuff:

  • Paradox Interactive: Crusader Kings III. games review for - Wissenschaftliches Onlineportal zur Kindermedien- und Jugendmedienforschung, first publication: 21.06.2022.


  • Michael Ewert/Stefan Greif (eds.): Georg-Forster-Studien XXIII: Briefkultur der Spätaufklärung. kassel university press: Kassel 2022.


  • Aestheticized Remembrence in GDR-wave Videos on YouTube. Presentation together with Clara Öden at the conference The GDR Today VII. University of Liverpool, 06.-07.06.2024.
  • How to analyze animals in video games. The case of animal extinction. Poster at the conference Nonhuman Animals in the Age of Extinction and Mass Production. University College Dublin, 16-17.05.2024.
  • "Friends not food" - Idyllik im digitalen Landwirtschaftsspiel Story of Seasons. Presentation at the conference Tiere - Medien - Bildung: Perspektiven der Animal Studies für Medien, Medienpädagogik und Mediendidaktik. online, 11.05.2023.
  • "Everything in this game is so 'realistic' except for these stupid rabbits." Historical authenticity in video games from the player's perspective. Joint lecture with Jannis Grimberg in the lecture series Multiplayer Mentors. When video games become the subject of science. University of Kassel, 24.01.2023.
  • Accelerationism in the gaming modification Hearts of Iron IV: Red Flood. Presentation at the workshop  #Acceleration? #WTF? Localizations, Politics, Subjectivations. University of Paderborn, 24-25.11.2022.