Publications

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Essays:

Grimberg, Jannis/Mehmel, Fabian: Historical Authenticity in Video Games. (Un)realizable authentication potentials in Assassin's Creed II and Kingdom Come: Deliverance, in: Tamara Bodden/Rebecca Bachmann (eds.): New Skills Unlocked. Cultural Studies Theories and Analyses of Games, vwh: Glückstadt 2024, pp. 123-139.

 

Reviews/Little stuff:

  • Paradox Interactive: Crusader Kings III. games review for Kinderundjugendmedien.de - Wissenschaftliches Onlineportal zur Kindermedien- und Jugendmedienforschung, first publication: 21.06.2022.

Collaboration:

  • Michael Ewert/Stefan Greif (eds.): Georg-Forster-Studien XXIII: Briefkultur der Spätaufklärung. kassel university press: Kassel 2022.

Lectures

  • "Friends not food" - Idyllik in the digital farming game Story of Seasons. Lecture at the conference Tiere - Medien - Bildung: Perspektiven der Animal Studies für Medien, Medienpädagogik und Mediendidaktik, digital, 11.05.2023.
  • "Everything in this game is so 'realistic' except for these stupid rabbits." Historical authenticity in video games from the perspective of the players. Joint lecture with Jannis Grimberg in the lecture series Multiplayer Mentors. When Video Games Become the Subject of Science. University of Kassel, Jan. 24, 2023.
  • Accelerationism in the gaming modification Hearts of Iron IV: Red Flood. Paper presented at workshop  #Acceleration? #WTF? Localizations, Politics, Subjectivizations. University of Paderborn, Nov. 24-25, 2022.