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05/07/2019 | Campus-Meldung

Playful Reality: Lecture Series on Video Games

Nowadays, it is impossible to imagine everyday life without computer games. As part of the media culture, they accompany people of all ages and social groups. In the summer semester 2019, they are also the topic of a lecture series, which takes place at the Department of German Studies. The interdisciplinary lectures will take place on Wednesdays from 6-8 p.m., Möncheberg Str. 7, lecture hall 400.

Image: Andreas Fischer

New releases in the games industry have long since been discussed in the feature pages of the major German newspapers, and the games industry generates billions in revenue. Within the German research landscape, an interdisciplinary research community has formed, which brings together researchers from a wide range of disciplines under the umbrella term of Game Studies.

Within the lecture series, interdisciplinary approaches to video games are examined from the perspectives of humanities, linguistics, literature, and didactics. Every week, researchers from different disciplines present a thematic focus against the background of their respective theoretical orientation. Following the lectures, there is the opportunity to try out what has been learned on a concrete example or to deepen it further in conversation.

 

Dates at a glance

  • 08.05.2019 Sven Puschmann and Annegret Montag: Start Game.
  • 15.05.2019 Felix Woitkowski: "Through the video, reality breaks into the game." On the multimodal in-game staging of the documentary in Path out, The Deadly Tower of Monsters and The Beginner's Guide.
  • 05/22/2019 Tamara Bodden: Linguistic relativism as a game mechanic in Typoman and Hue.
  • 05/29/2019 Marvin Madeheim: The Story in the (Image) Background. Playdead's Inside from an image narratological perspective.
  • 05.06.2019 Nils Lehnert: Rast am kühlen Born. On the aesthetics and functions of the idyllic in contemporary games.
  • 06/12/2019 Patrick Smigiel: Once Playing God-On Religious Motifs in Video Games.
  • 06/19/2019 Philip Hunger: Narrative possibilities of interactive narrative worlds.
  • 26.06.2019 Katharina Zindel and Sergej Bekauv: 'Life Gaming Roleplay' on the streaming platform Twitch using the example of GTA5.
  • 03.07.2019 Michael Schulze von Glasser: The virtual battlefield-video games, military and the arms industry.
  • 10.07.2019 Sven Puschmann and Annegret Montag: Game Over!? Trends and outlooks on an interdisciplinary research field.

 

Time: 6-8 p.m., Location: Mönchebergstr. 7, Lecture Hall 400.